- Attributes
- Fitness 3 [5]
- Coordination 2 [4]
- Intellect 2 [4]
- Presence 1 [4]
- Psi 0 [4]
- Skills
- Athletics (Choose Specialisation) 1 (2)
- Culture (Prellarian) 2 (3)
- Engineering, Systems (Gravitics) 1 (2)
- First Aid (Trauma) 1 (2)
- History (Prellarian) 2 (3)
- Language
- Prellarian 2
- Planetside Survival (Prellar) 1 (2)
- Social Sciences (Prellarian Religion) 1 (2)
- Unarmed Combat (Choose Specialization) 1 (2)
- World Knowledge (Prellar) 1 (2)
- Typical Advantages and Disadvantages
- Zero-G Training +2, Phobia (Heights, common, challenging) -4, Obsessive Tendencies (Overly Safety Conscious) -1
- Prellarians are a race of squat, well-built humanoids, averaging less than 1.2m
in height. They mastered gravitic technologies early in their development and
are generally comfortable in environments of up to 5 Gs.
They have a have a strong religious nature, and whilst they are highly secretive
about the exact nature of their beliefs, it is known that they revere certain
metals and minerals, particularly those used in the construction of gravitic
devices.
Prellarians also have a proud warrior tradition, and a strong cultural love of
histories, especially oral ones. Most Prellarians receive training in weapons,
first aid, and Zero-G during their childhood. In Starfleet and the Federation,
Prellarians are valued for their technical expertise, but have a reputation for
being overly safety conscious. Prellarian martial expertise is also valued,
particularly in Starfleet marines, but other governments and organizations, such
as the Orion Syndicate, have been known to employ them as mercenaries, much to
the embarrassment of the Prellarian government, which is currently petitioning
for full membership of the Federation.
- Notes:
- This is an adaptation of the race from Prime Directive, the role-playing
game from Task Force Games, set in the Star Fleet Battles
universe. For further information see UFP - The Federation Source Book, page 90.
- Editor's Note:
- As submitted, the writeup omitted the World Knowledge skill, so minor adjustments were made to allow points for this skill.
- Submitted by Matthew Pook & William F. Hostman
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