- First Encountered; 2375
- Affiliation; Neutral
- Primary Exports; Theta Radiation Pollution
- This Delta Quadrant species is highly advanced, nearly equal to that of the
Federation, however several encounters with the USS Voyager have shown that
not all their technology is the equal of the Federation, neither are their societies
values.Whilst no formal contact has been made with the Malon government a
series of individual contacts has been made, and knowledge of the USS Voyager
both in helping and hindering the Malon have led to a stand-offish neutral attitude
towards the representatives of the Federation, admiring their advanced
technology, whilst annoyed by the Federations high-handed values.
Malon space seems quite large, as the encounters made with the species have
occurred over a distance of over 30,000 light years.Such a vast territory would
make their territory larger than the Federation itself, however initial encounters
were at the far end of a stable wormhole, indicating that the actual controlled
space could be far smaller.Whether the Malon possess the technology to create
stable wormholes is unknown, but doubtful, it is more likely that the Malon simply
are taking advantage of resources available to them.
Greed and an odd form of camaraderie also seem to be significant factors in
Malon consideration.Upon first contact in 2375, when the USS Voyager
discovered the side-effects of the pollution dumping of a Malon vessel upon an
indigenous life-form.The Voyager crew offered to share technology that would
eliminate all Theta Radiation pollution from their Matter/Anti-Matter production
process, thus in a single stroke allowing clean, renewable energy production.
The captain of the vessel ignored this offer of technology, as he realized that
such technology would put his 'waste-disposal' crews out of business.Although
a later encounter with the Malon was spent trying to retrieve one of Voyagers
probes from with a gas giant, showing that they do hold an interest in advancing
their technology through the advancements of other species.
Malon technology produces large amounts of Theta Radiation, a potentially
harmful substance that could poison their world.To counter this, the Malon's
primary Space Exploration program also involves finding suitable locations to
dump this waste, preferably dumping the pollution in remote, unpopulated areas
of space.As a result the Malon home world is a peaceful, pleasant environment,
and the effects of this pollution rarely effect members of the Malon population.
While in space their most common presence is in the form of the mammoth
tankers that export their pollution elsewhere in the galaxy.
These freighters carry massive cargo's, over 12,000,000 isotons of Theta
Radiation pollution on a single vessel, and the destruction of a fully loaded vessel
could spark a detonation that would devastate everything within 3 light years.
Such corrosive pollution often leaves the Freighters in poor repair, and it is
common that the crews of these ships suffer serious cell damage as a result of
their radiation exposure, which they call 'freighter blight'.Service aboard these
freighters usually takes up « a year, and can significantly shorten the expected
lifespan of the Malon concerned, but does pay very well.The Malon use
analeptic compound injections to counter the freighter blight, but while the
treatment keeps them alive, it does not prevent dermal scarring as a result of the
exposure to the Theta Radiation.Core labourers are hired who work directly with
the pollution containment area, who receive even greater doses of Radiation
Poisoning, with less than 1/3 expected to survive a single trip, the pay for these
roles is astronomical, a core labourer can make in a single trip more than most
Malon can earn in a lifetime, although as stated this pay often goes to the
employees next of kin.
Occasionally the extreme radiation can cause spontaneous mutation, and while
many freighter crews tell stories of the Monsters dwelling in the bowels of the
ship, it was finally proved that these monsters can and do exist as the mutated
and barely coherent remains of older core labourers
- Attributes;
- Fitness 3 [5]
- Vitality +1
- Coordination 2 [5]
- Intellect 3 [5]
- Presence 2 [5]
- Empathy -1
- Willpower +1
- Psi 0 [5]
- Skills;
- Any Science (Choose Specialisation) 1 (2)
- Athletics (Choose Specialisation) 1 (2)
- Culture (Malon) 2 (3)
- History (Malon) 1 (2)
- Language
- Malon 2
- Merchant (Choose Specialisation) 1 (2)
- World Knowledge (Malon Homeworld) 1 (2)
- Typical Advantages/Disadvantages;
- Excellent Metabolism +1
- Innovative +1
- Templates;
- Malon Ship Crew
- Science, Medical (Radiation Poisoning Treatment) 1 (2)
- Science, Space (Choose Specialisation) 1 (2)
- Ships Systems (Choose 2 Specialisations) 2 (3) and (3)
- Engineering, Any (Choose Specialisation) 2 (3)
- Administration (Starship) 1 (2) or Merchant (Choose Specialisation)
- Computer (Choose Specialisation) 1(2)
- Law (Malon Law) 1 (2)
- Personnal Equipment (Choose Specialisation) 1(2)
- Unarmed Combat (Choose Specialisation) 1(2)
- Vehicle Ops (Shuttlecraft) 1 (2)
- Medical Problem -1
- Malon Core Labourer
- Science, Medical (Radiation Poisoning Treatment) 1 (2)
- Ships Systems (Disposal Control and Choose Specialisation) 2 (3) and (3)
- Engineering, Material (Structural/Spaceframe) 1(2)
- Engineering, Systems (Cargo Containment Systems and Choose Specialisation) 2 (3) and (3)
- Administration (Starship) 1 (2)
- Computer (Choose Specialisation) 1(2)
- Law (Malon Law) 1 (2)
- Personnal Equipment (Choose Specialisation) 1(2)
- Unarmed Combat (Choose Specialisation) 1(2)
- Vehicle Ops (Shuttlecraft) 1 (2)
- Medical Problem3
- Wealth +1
- Life Package;
- 'Monster' mutation. (9 points)
- Occassionally spontaneous mutation is caused by the massive doses of Radiation Poisoning,
creating a hideous monster that has become the stuff of Malon ships legend.Proved to exist,
these radioactive monsters are highly volatile and very dangerous, their very touch is poisonous
and passes radiation poisoning to the affected area.
Unfortunatly, many of these bestial creatures hold grudges against their crewmates for the
damage that was done them, and often become violent.
- Athletics 1 (2)
- Unarmed Combat 2 (3)
- +1 Vitality, +2 Strength, +1 Reaction
- Vengeful1, Chronic Pain2, Slow Healing -2
- High Pain Threshold +2, +2 in Hand to hand damage.
- NOTE: This is not designed as a playable template, but for an adversary, it will unbalance the
character before they arbitrarily die of their condition.
- Submitted by Dan Gurden
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