- Attributes
- Fitness 2 [5]
- Strength -1
- Coordination 3 [5]
- Intellect 2 [5]
- Logic +1
- Presence 2 [5]
- Empathy +1
- Psi 0 [5]
- Skills
- Culture (Deian) 2 (3)
- Engineering (Choose Specialization) 1 (2)
- History (Deian) 1 (2)
- Language
- Deian 2
- Science, Any (Choose Specialization) 1 (2)
- World Knowledge (Deia) 1 (2)
- Typical Advantages Disadvantages
- Sexy +2
- Background
- The Deians are humanoids with pale blue
skin and very little, or no facial hair. Indeed, they have a cultural taboo
against exposing any body hair except their head hair. Their appearance is
considered almost god-like in its beauty by humans, hence their name, such that
those races that find the human form attractive, often also find the slender,
coolly, pristine and ethereally angelic looks of an average Deian a distraction.
First contacted in 2213, the Deians, or True Nerillar as they call themselves
(they term each race according to the order in which they were encountered, so
Humans are Second Nerillar, Vulcans are Fourth Nerillar and so on), had already
laid colonies on three planets within their own Paktar system and were on the
verge of making contact with other races. These were in addition to their
homeworld, the third planet in the Paktar system, known as "Kal'Tyar
Seterra Nerillar", or "First and True Home".
Though they value their privacy - their monotheistic religion remains a secret
to this day, many Deians choose to serve in Starfleet. This tends to be in the
science or engineering branches, although others do serve as Federation
diplomats.
- Notes
- The Deians are a conversion of the race that appears and is described in Prime
Adventures 1, a supplement for Prime Directive, the role-playing game
for the Star Fleet Battles universe published by Task Force Games
For further information, see page 21 of Prime Adventures 1. They were
originally created by Christopher Allen and given statistics by Timothy Oleson.
- Submitted by Matthew Pook & William F. Hostman
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